experience

I studied software engineering at the Hogeschool Heerlen and finished my final year project at CAE.

After finishing my education I joined the videogame industry in 1999 at Ikarion Software GmbH and worked multiple AAA-titles, including the 'sacred'-series, initially as lead developer and later as technical director at Studio2 GmbH.

Between 2009 and 2012 I worked at iOpener Media, a company which acquires real-time telemetry data which can be injected in real-time into other applications, for example video games.

I have broad knowledge of managing development teams and software development. My software development skills range from low-level C/C++ development to higher level languages like C# and ASP.NET.

skills

  • Software Design & Architecture
  • Software Development (C, C++)
  • Network Technology
  • Databases
  • Game Development
  • Quality Assurance
  • Debugging & Optimization
  • Copy-Protection (securom/drm)
  • x-code / iPhone
  • web development (wordpress, joomla, seo)
  • Arduino development
  • stm32 development (Eclipse, ac6)

history

jan 2013 - now Egosoft GmbH
Lead engine Developer

  • X-Rebirth (+ macOS-port and Appstore)
  • XRebirth VR (Oculus + touch & Vive + wand)
  • X4 Foundations

aug 2009 - dec 2012 iOpener Media
Head of R&D

  • Leading development team
  • realtime software for capturing race telemetry
  • Lobby-server, logging- and web-services
  • Android & Firmware programming

jun 2002 - jul 2009 Studio 2 / Ascaron
Technical Director Sacred 2 + Ice&Blood


march 2002-may 2002 Ascaron GmbH
Developer Anstoss Editor


aug 1998-nov 2001 Ikarion Software GmbH
Lead Programmer Sacred
Programmer Demonworld 2


jul 1994 - aug 1998 Hogeschool Heerlen
HIO (Information Technology)

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